Design Technology throughout the school follows the requirements of the National Curriculum 2014.
Through a variety of creative and practical activities, pupils are taught the knowledge, understanding and skills needed to engage in the process of designing and making. Wherever possible, they work in a range of contexts, such as home and school, gardens and playgrounds, the local community and the wider environment.
Children at KS1 are given the following opportunities:
They learn the following practical skills:
Cut, peel or grate ingredients safely and hygienically.
Measure or weigh using measuring cups or electronic scales.
Assemble or cook ingredients.
Cut material safely using tools provided.
Measure and mark out to the nearest cm.
Demonstrate cutting and shaping techniques, tearing, cutting, folding and curling.
Demonstrate a range of joining techniques such as gluing, hinges or combining materials to strengthen.
Shape textiles using templates.
Join textiles using running stitch.
Colour and decorate textiles using a number of techniques such as dyeing, adding sequins or painting.
Diagnose faults in battery operated devices.
KS1 children also learn...
Children at KS2 are given the following opportunities:
In lower KS2 (Years 3 and 4), they learn the following practical skills:
Prepare ingredients hygienically using appropriate utensils.
Measure ingredients to the nearest gram accurately.
Follow a recipe.
Assemble or cook ingredients, controlling the temperature of the oven or the hob.
Cut materials accurately and safely by selecting appropriate tools.
Measure and mark out to the nearest millimetre.
Apply appropriate cutting and shaping techniques that include cuts within the perimeter of the material.
Select appropriate joining techniques.
Understand the need for seam allowance.
Join textiles with appropriate stitching.
Select the most appropriate techniques to decorate textiles.
Create series and parallel circuits.
Choose suitable techniques to construct products.
Strengthen materials using suitable techniques.
Lower KS2 children also learn...
Design with purpose by identifying opportunities to design.
Make products by working efficiently.
Refine work and techniques as work progresses, continually evaluating the product design.
Use software to design and represent product designs
Identify some of the great designers in all of the areas of study to generate ideas for designs.
Improve upon existing designs, giving reasons for choices.
Disassemble products to understand how they work.
In upper KS2 (Years 3 and 4), they learn the following practical skills:
Understand the importance of correct storage and handling of ingredients, using knowledge of micro-organisms.
Measure accurately and calculate ratios of ingredients to scale up or down from a recipe.
Demonstrate baking and cooking techniques.
Create and refine recipes, including ingredients, methods, cooking times and temperatures.
Cut materials with precision and refine the finish with appropriate tools, e.g. sanding.
Show an understanding of the qualities of materials to choose appropriate tools and shape.
Create objects that need seam allowance, e.g. a cushion.
Join textiles with a combination of stitching techniques.
Use the qualities of materials to create a suitable visual and tactile effects in the decoration of textiles, such as soft decoration for comfort on a cushion.
Create circuits using electronic kits that employ a number of components.
Develop a range of practical skills to create products such as cutting, drilling, screwing, nailing, gluing, filing and sanding.
Convert rotary motion to linear using cams.
Use innovative combinations of electronics and mechanics in product designs.
Upper KS2 children also learn...
Design with the user in mind, motivated by the service a product will offer.
Make products through stages of prototypes, making continual refinements.
Ensure products have a high quality finish, using art skills where appropriate.
Use prototypes, cross sectional diagrams and computer aided designs to represent designs.
Combine elements of design from a range of inspirational designers through history, giving reasons for choices.
Create innovative designs that improve upon existing products.
Evaluate the design of products so as to suggest improvements to the user experience.